Pokemon Snap Cheats (III)



All Pokémon locations
Number
NameLocation
1
BulbasaurRiver, Cave
4
CharmanderVolcano
5
CharmeleonVolcano
6
CharizardVolcano
7
SquirtleValley
11
MetapodRiver
12
ButterfreeBeach
14
KakunaTunnel
16
PidgeyBeach
25
PikachuBeach, Tunnel, River, Cave
27
SandshrewValley
28
SandslashValley
37
VulpixVolcano
39
JigglypuffCave
41
ZubatTunnel, Cave
45
VileplumeRiver
50
DiglettTunnel
51
DugtrioTunnel
52
MeowthBeach
54
PsyduckRiver
56
MankeyValley
58
GrowlitheVolcano
59
ArcanineVolcano
60
PoliwagRiver
70
WeepinbellCave
71
VictreebelCave
74
GeodudeValley
75
GravelerValley
78
RapidashVolcano
79
SlowpokeRiver
80
SlowbroRiver
81
MagnemiteTunnel
82
MagnetonTunnel
84
DoduoBeach
88
GrimerCave
89
MukCave
90
ShellderRiver
91
CloysterRiver
93
HaunterTunnel
101
ElectrodeTunnel
109
KoffingCave
113
ChanseyBeach
115
KangaskhanBeach
118
GoldeenValley
120
StaryuValley
121
StarmieValley
123
ScytherBeach
124
JynxCave
125
ElectabuzzTunnel
126
MagmarVolcano
129
MagikarpBeach, Tunnel, Volcano, River, Cave, Valley
130
GyaradosValley
131
LaprasBeach
132
DittoCave
133
EeveeBeach
137
PorygonRiver
143
SnorlaxBeach
144
ArticunoCave
145
ZapdosTunnel
146
MoltresVolcano
147
DratiniValley
149
DragoniteValley
151
Mew MyuuRainbow Cloud

Game Shark Codes
Note: You must have a 2.41 or higher version of the Game Shark to use these codes.
Diddy Kong Racing Keycode Required
Enable Code (Must Be On)DE000400 0000
F103D8A0 2400
Unlock All Levels810C2212 0006
Have Apple803AE51F 0001
Have Apple & Bomb803AE51F 0002
Have Apple, Bomb & Flute803AE51F 0004
Stop Beach Level [Note]D00489E1 0020
802020F5 0001
Stop Tunnel Level [Note]D00489E1 0020
801DDC55 0001
Stop Volcano Level [Note]D00489E1 0020
801FC5C5 0001
Stop River Level [Note]D00489E1 0020
801EF96D 0001
Stop Cave Level [Note]D00489E1 0020
80202225 0001
Stop Valley Level [Note]D00489E1 0020
801D9ABD 0001

Pokemon Snap Cheats (II)



Mew
Use the following technique to get an easier photograph of Mew. Once in the Rainbow level, pop Mew's energy shield by throwing Pester Balls at it. Then, use the Dash Engine to keep up with Mew for a minute, then snap away when he turns around to look at you. This must be done quickly before he returns inside the energy shield.
Another technique is to hit Mew with a Pester Ball while it is chasing the energy shield. It will start spinning in place for a few seconds before disappearing. To keep it from disappearing, keep throwing Pester Balls at it. Do this through the whole level to keep Mew in front of you the entire time.
After the second time Mew flies at you in its energy shield, turn your camera to the left and up slightly. When Mew flies by it immediately does flips. Take a close-up of it in the classic curl position while its whole body is towards you, with the light behind it. This results in a photograph worth over 8000 points.



  • Moltres
    Go to the Volcano level and follow the path until reaching an egg in the middle of the road. Then, throw an apple at the egg to make it fall into the lava and Moltres will appear. Note: Wait for it to face you for additional points.
  • Muk
    Shoot Pester Ball at the Grimmer in the Cave level to evolve it into a Muk.
  • Pikachu
    Play the Poké Flute in front of Pikachu in the Beach level to have it use a Thundershock attack for a better photograph.
    Throw a Pester Ball at the Zubat that is carrying Pikachu in the Cave level. Pikachu will come down attached to balloons. Next, it will run over to where Articuno is found. Release Articuno with the Poké Flute. Then when approaching the end of the level, look behind to see Pikachu riding on Articuno.
    Throw apples towards the Surf Board in the Beach level immediately after seeing Pikachu to have it pose on the board, including backflips.
    After flushing Scyther out in the Beach level, two Pikachu will dash out and jump up on stumps. Play the Poké Flute and they will start zapping. The photo of Pikachu on a stump with a Thundershock is worth a lot of extra points.
    Take a photograph of the first Pikachu that appears at the beginning of the Tunnel level. He will run backwards. Take another picture of the Pikachu and he will jump on Electrode. Take a photograph of that scene for extra points.
    Get a photograph of Pikachu on a ball for 500 extra points. Get a photograph of surfing Pikachu for 900 extra points. Get a photograph of Pikachu on a stump for 2500 extra points.
  • Porygon
    Go past Vileplume's location in River level. Pass the Metapods, then look right when you see Psyduck near a lot of logs. Hit the wood-appearing objects that are flying around with a Pester Ball and Porygon will appear. Hit it with another Pester Ball and it will change into its original colors.
  • Rapidash
    After the first Rapidash runs by on the Volcano level, two more will appear on the right. Throw an apple at them and they will start reigning. You can get more points for your photograph while they are on their hind legs, because of their size, and since there are two of them.
  • Sandshrew
    Hit a Geodude down with a Pester Ball in the Valley level and Sandshrew will appear from the ground.
  • Sandslash
    Look towards the first Mankey near the beginning of the Valley level. Something that resembles a Kadabra will appear further down the level. It is actually a Sandslash. Take a photograph of it when it goes into the ground for more points.
    Get to the area in the Valley level where Sandslash, Graveller and two Geodudes can be found. After they hide, throw Pester Balls at the two Geodudes. After they fall, Graveller will follow. When it hits the ground, Sandslash will pop out. You can get a nice close-up of it as it appears for more points.
  • Shellder
    A group of four Shellders can be photographed near the Slowpoke area in the River level.
  • Slowbro
    Throw apples at the Slowpokes that appear near the wooden Shellder sign in the River level. Then, lead them to the mud spot next to the sign. The Slowpokes will put their tail into the water evolve into Slowbros after hitting the Shellders.
  • Slowpoke
    Throw apples near the wooden Shellder sign in the River level to attract a group of Slowpokes.
  • Snorlax
    Play the Poké Flute in front of Snorlax in the Beach level to wake it up for a better photograph.
  • Squirtle
    The little bumps in the water at the start of the Valley level are Squirtle shells. Throw Pester Balls at them and they will shoot onto land. Then you can take close-up photographs, without them fleeing like the other Squirtles.
  • Starmie
    Take a photograph of Staryu in the center of the Valley level. Then its gem will turn blue and it will begin to circle you until the whirlpool appears. Staryu will enter the whirlpool and come out as Starmie.
  • Staryu
    Staryu appears above the water in the Valley level.
  • Sycther
    Throw Pester Balls in the tall grass in the Beach level.
  • Weapinbell
    This Pokémon can be found in the Cave level.
  • Victreebel
    Go to the end of the Cave level, until finding a Weapinbell flying around a pool of water. Knock it into the water to evolve it into Victreebel.
  • Vileplume
    Go to where a lot of green smoke is coming out of a flower top in the River level. Play the Poké Flute and Vileplume will come out and dance. Press C-Down again to see a different dance. This may be done again until all four dances are seen.
  • Zapdos
    Go to the Tunnel level. Then just after the first door you will see a Pikachu next to a large egg in the distance. Throw some apples to lure the Pikachu closer to the egg. When Pikachu gets close enough, play the Poké Flute. Pikachu will start a Thundershock attack and zap the egg. The egg will hatch and Zapdos will appear. Note: You will need Zapdos to shock the generator if you want the Pokémon sign.
  • Zubat
    Every time a steel door opens in the Tunnel level, a Zubat will appear.
  • Finding the six Pokémon signs
    After completing the Valley level by hitting the Mankey on the switch, Professor Oak will tell you to take photographs. Here are their locations:
      Kingler
      On the Beach level, after passing Pikachu, turn around and take a photograph of the rock with seaweed that resembles a crab.
      Pinsir
      In the Tunnel, wait until Zapdos has hatched and turns on the power. Then when you pass the Electabuzzes and Pikachu, look to your right to see Pinsir's shadow on the wall.
      Koffing
      In the Volcano level, throw a Pester Ball into the small volcano to the left of the first Rapidash that appears. Then, smoke in the shape of Koffing will appear.
      Cubone
      In the River level, play the Poké Flute in front of the sleeping Vileplume. Then the smoke will disappear and a tree in the shape of Cubone will appear.
      Mewtwo
      In the Cave level, after hitting the two Koffings chasing Jigglypuff with apples, turn around to the left while near Weepinbell to see some bright crystals/stars. Then, take a photograph and it will turn out to be Mewtwo.
      Dugtrio
      In the start of the Valley level, take a photograph of the mountain behind the Mankey.
  • Unlock the Volcano level
    Throw Pester Balls at the last Electrode in the Tunnel level, near the exit gate. It will then self-destruct and open a path to the Volcano level.
  • Unlock the Rainbow level
    Successfully complete the Valley level and take photographs of all six Pokémon signs. Then, Professor Oak will open the Rainbow level with Mew. It is very hard to capture, but is worth a lot of points.
  • View ending sequence
    Successfully take photographs of all Pokémon in the game and unlock all the levels. Then after saving the game an ending sequence featuring the photographs you captured will begin.
  • Pokemon Stadium Cheats (IV)



    Game Shark Codes
    Note: You must have a 3.0 or higher version of the Game Shark to use these codes.
    Diddy Kong Racing Keycode Required
    Enable Code (Must Be On)DE000400 0000
    Infinite HP All Pokémon81285A10 007F
    Player 1 First Pokémon Codes
    Infinite HP800AE562 03E7
    Max HP810AE586 03E7
    Level 99800AE584 0063
    Infinite 1st Spell800AE580 00FF
    Infinite 2nd Spell800AE581 00FF
    Infinite 3rd Spell800AE582 00FF
    Infinite 4th Spell800AE583 00FF
    Player 1 Second Pokémon Codes
    Infinite HP800AE5B6 03E7
    Max HP810AE5DA 03E7
    Level 99800AE5D8 0063
    Infinite 1st Spell800AE5D4 00FF
    Infinite 2nd Spell800AE5D5 00FF
    Infinite 3rd Spell800AE5D6 00FF
    Infinite 4th Spell800AE5D7 00FF
    Player 1 Third Pokémon Codes
    Infinite HP800AE60A 03E7
    Max HP810AE62E 03E7
    Level 99800AE62C 0063
    Infinite 1st Spell800AE628 00FF
    Infinite 2nd Spell800AE629 00FF
    Infinite 3rd Spell800AE62A 00FF
    Infinite 4th Spell800AE62B 00FF
    Player 2 First Pokémon Codes
    Infinite HP810AE65E 03E7
    Max HP810AE682 03E7
    Level 99800AE680 0063
    Infinite 1st Spell800AE67C 00FF
    Infinite 2nd Spell800AE67D 00FF
    Infinite 3rd Spell800AE67E 00FF
    Infinite 4th Spell800AE67F 00FF
    Player 2 Second Pokémon Codes
    Infinite HP810AE6B2 03E7
    Max HP810AE6D6 03E7
    Level 99800AE6D4 0063
    Infinite 1st Spell800AE6D0 00FF
    Infinite 2nd Spell800AE6D1 00FF
    Infinite 3rd Spell800AE6D2 00FF
    Infinite 4th Spell800AE6D3 00FF
    Player 2 Third Pokémon Codes
    Infinite HP810AE706 03E7
    Max HP810AE72A 03E7
    Level 99800AE728 0063
    Infinite 1st Spell800AE724 00FF
    Infinite 2nd Spell800AE725 00FF
    Infinite 3rd Spell800AE726 00FF
    Infinite 4th Spell800AE727 00FF